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Most Popular Online Game list
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Practice Stick Cricket (0 plays)
Great game to practice stick cricket and improve your cricket skills. Control the bat by moving your mouse. Hit the ball...
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Mars Mission (0 plays)
Cool alien invaders game, great fun!
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Golden Arrow (0 plays)
Score as many points as you can.
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Random Online Game list
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Samurai Warrior
A tekken style beat 'em up. Awesome
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Pandaf Golf
The classic Pandaf Golf. 100+ Levels of gaming madness.
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Tetris 3D
Very cool 3D version of Tetris. Nice effects and sound. Use the arrow keys to rotate the blocks. Use the spacebar to dro...
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Random Online Game News
The Impact of Episodic Gaming Online Games, April 19, 2006GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "
Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."
Read full story at:
www.slashdot.orgOnline game subscriptions up 43 percent in 2005 Online Games, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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