...Mario Super Sluggers (MSS) is an arcade-style game similar to the previous entries in the Mario sports series. Gamers looking for a deep simulation-influenced baseball game should keep on looking. Gamers looking for a revolutionary, over-the-top baseball game that is brimming with tons of innovative and unique idea need to keep on looking as well. But if want a baseball title to sit back and play with your friends that is still loads of fun then MSS should fit the bill nicely. Remember not every game has to be a blockbuster for you to still have fun...
...Mario Super Slugger really is a game that will probably find more people playing the Exhibition mode simply because that is the true baseball portion of the game. The Mario theme of the game, special Star hits/pitches and Error Items do make for a fun filled baseball experience. The simplified controls should allow for almost anyone young or old to get into the game as well. Yet the main part of the game, the challenge mode, does feel rather flat simply because it feels like an overblown training...
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Castle Crashers Arcade Preview Online Games, April 23, 2007Castle Crashers is, by far, the most anticipated Xbox Live Arcade game of the year. It won the Audience Award at this year's Independent Games Festival, it features the work of the guys behind some classic flash games, and it combines the fun of Golden Axe with the graphics of Alien Hominid. Really, what more could you ask for? ...
...While this is all awesome news for fans of the genre, the real draw of Castle Crashers is undoubtedly the art style, which is entirely hand-drawn and smooth as silk. Fans of Alien Hominid (especially on Xbox Live Arcade) will definitely find themselves in familiar territory here, with outlandish violence and bright colors taking up the majority of the palate in CC...
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www.ugo.comHalf-Life 2: Episode 1 Review Online Games, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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