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Practice Stick Cricket (0 plays)
Great game to practice stick cricket and improve your cricket skills. Control the bat by moving your mouse. Hit the ball...
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Pyramid Tetris (0 plays)
This version of Tetris is a real challenge. To remove the lines you must make a full line, build a square or.. or yeah.....
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Dress Up Bad Guy II (0 plays)
It's time for something different. Instead of dressing up beatifull dolls and girls you know must dress up this not so g...
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Binlarden Sissy
Beat the hell out of Binlarden in the ring!
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Yeti Hammer Throw
Hammerthrow.. with a Yeti! See how far you can fling those hammers with this little beast.
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Donkey Kong
Play the very first donkey kong in all its glory, online!
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Random Online Game News
Wolfenstein Preview Online Games, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
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www.atomicgamer.comHalf-Life 2: Episode 1 Review Online Games, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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